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![]() 1. ARRIVALNo matter where you are or what you're doing, the picture is exactly the same for all of you. One minute, your world is as it always is, and the next, the sky begins to turn an obsidian black. It doesn't make sense, you've never seen anything like it before, and suddenly, whatever you're doing doesn't matter any longer. You feel something at the pit of your stomach, a sense of wrongness at all of this. Whatever this darkness is... definitely isn't native to your homeworld, and as you look upward, there's a pervasive stain that begins to melt the landscape all around you. Long tendrils of tar-like arms stretch down, ready to devour an entire universe- and sure enough, this beast, this monster... it's large enough to do exactly that. It pervades everything, everywhere, everywhen. And it sees you. It sees you with millions of eyes in the darkness, all staring down at you - you specifically. Where the limbs of the Hunger have touched down on terra firma, monstrous aberrations spill out like the oil of black ink had hit a saturation point too heavy for the Hunger to keep itself together. But in the darkness, a small beacon of light appears next to you. A hand outstretches itself towards you, and a stern, but worried voice speaks directly to you- or your mind, it's impossible to tell. "Would you hurry this up, please? Your world no longer stands a chance. Come with me, we are the last bastions of hope for all universes everywhere. And we're going to need you." You take her hand, and everything around you fades to nothingness. There's a bright light, warm and resilient, a feeling of brief, momentary safety as you feel it touch your cheek and envelop itself around you. And then, a violent thud. You, and 49 other people have just been deposited onto a Base hidden deep into the second moon of this world. And as soft as the grass in the Quad could be (seriously, it's the softest), it's definitely not made to break your fall. In her office, Madame Director smiles to herself triumphantly. She's done it. She's really pulled it off. And then, as if expending the last stores of her energy, collapses in front of the throne. She might've overdone it a little. But as you look around to your new environs, you see people you may know, but, more likely, you're met with the confused stare of a lot of other strangers. Try as you might to remember the Hunger or what it looked like, the image is just a static in your brain, as if the signal has gone out on an old television set. The only thing that remains is an extreme sense of dread. You remember a hand reaching out to you, and you remember taking it. What... just happened? Meanwhile, a short man with a mustache stands on the edge of a fountain in the middle of the Quad. He has a megaphone in his hands. "Alright! Welcome, everyone, to the [SCHCCHHHH] of [TCHHSCHHHSCH] Oh, that probably didn't sound like much to you. Don't panic, no worries, it'll make sense in a few moments. Please form a single file line heading to the dome to the east!" 2. THE VOIDFISHTo expedite this process a little bit, the guards at the Bureau of Balance will take groups of 5 down to the chamber of the Voidfish. In the easternmost geodesic dome, a spire rises out of the bubble that protects a small elevator shaft. The grounds around the entrance of the elevator are well maintained, if not a little barren- just a small field of heather and wildflowers dot the landscape and not much else. Two guards (one dragonborn and one half-orc) stand at the entrance and nod in affirmation to the one approaching. The dragonborn has a bit of a hard time keeping a straight face, as his lips curl up into a smile. This is the Director's hope, everything she's been working to achieve. It's hard to not have faith in the new recruits. As your guard presses his bracer up to the paneling next to the door, the elevator is summoned to the ground floor. It's definitely built for 3, maybe 4, to be in there comfortably, but 5... is a little bit of a stretch. Time to accidentally make a friend. You can ask the guard any question you'd like to, but unfortunately, any real piece of information will come up sounding like static. They're not unsympathetic to it, they know why you're hearing the static, but to explain that would just cause a whole headache more of static to occur in stereo. "Maybe it's best if you save your questions for the end of the tour." And as the elevator opens up to a rather grand looking hall, banners of the Bureau of Balance adorn both sides of smooth metal walls. Another set of guards stand and wait at the entrance of the only door in the entire passageway. They salute you 5, and you notice that they're wearing the same bracers that the other guards upstairs were wearing. Everyone seems to have one. Total fashion statement. Entering out into the chamber of the Voidfish, you see a massive tank in front of you. It's the only thing of significance in the room- as it stretches an almost impossible height upwards. Looking directly at the water, you notice it's rather murky- a black ink seems to occlude the direct view of its contents. For what it's worth, your entrance here is met with the sound of someone playing the violin- and it's one of the most beautiful arrangements you've ever heard. He looks sad, for a moment, as the music ends, and he pulls at a drawer just at the metallic base of the tank. He solemnly enters a few scrolls into its basin as the tank begins to light up, like lightning behind dark clouds. And suddenly, you forget what that song sounded like. "Yeah, man, like... don't think too hard about it, it's like that every time. I'm guessing you're here to be inoculated? Just a heads up, you might want to, like, seriously, hold your nose while you drink it down. It tastes wicked gross, man. Anyway, I'm supposed to tell you that you have a choice. If you drink the black stuff, you'll be able to hear through the, uh... Huh, how do I describe it? Through the [TSHCSCHTSHCHSC] sound. You guys like, hear that? Anyway, it's all about knowledge or something. I don't know, I'm just here to, like, feed the thing. We call it the [TSCHHSCHSCH], by the way. So, like. You get a choice. You can drink it and understand stuff, or not drink it and then hear that crackling noise all day every day. If I were you, I'd drink it. But, hey man, I'm not like, your dad or anything." The bard takes five cups and draws liquid from a spigot connected directly to the basin of the large tank. Stormy, muddy looking ichor is drawn into them, one by one. He offers each of you a sip. Drink it (he wasn't kidding about what it tasted like), and you're inoculated to the wisdom of the Voidfish. You try to remember the melody this bard had played a few moments ago and the notes all come back to you. You think back to when the mustached man with a megaphone had greeted you. Hearing through the static, you clearly understand the invitation. "Welcome to the Bureau of Balance." Yet you still can't remember the Hunger or what it had done to your world. And as you look back to the tank in front of you, the water has become clear. There's a jellyfish, as tall as a building, floating within. You look into the body of the creature and you can almost make out a beautiful, tiny universe floating within it. 3. TEST OF INITIATIONA. THE DIRECTOR'S GREETING The Director will finally make herself known to her Reclaimers in person on the morning after everyone has settled in. If you're in your room, it'll appear on a holographic television set inlaid into the wall, with a selection required to "accept" or "decline". Those of you who hit the decline response will find the image on the wall constantly ringing every 5 minutes to the soft, musical styling of Vivaldi's Spring as performed on a recorder. And if you're at the Quad, you'll be able to catch the good Director speaking in person on a raised dais. All other areas of Moon Base will broadcast the message, so there's really not much of a chance to miss it. The Director stands, looking tired and worn after the past few days. Hair kept short, she stands a proud figure with perfect posture, using a staff to help her keep balance. Her voice is filled with wisdom and gravitas, filled with a wealth of experiences apparent in every tonal shift of diction she employs. She's a strict woman, but empathetic. This is a troubling message that she has to share with you all. "Welcome, one, and all, to the Bureau of Balance. I... understand that it has been a rather trying and difficult time for all. In such a short period of time, you've left your homes, your worlds, everything and everyone you know and love, behind. My deepest sympathy goes out to each and every one of you. I know that it is not... of extreme significance to offer my condolences to you, as there is nothing I can say or do to ease the ache in your heart... but I sincerely wish that I had the powers and capabilities within me to have done much, much more than I have. The event that you have experienced before coming to the Bureau is simply known, throughout any and all universes, as the Day of Reckoning. From the Quad, the Director will leave the grounds and head back to her office. As she is still recovering from the massive expenditure of magic that it took to bring you here, it's rather difficult for her to entertain questions or comments. Some well-needed rest is in order. But for you, the Test of Initiation is about to begin. [ooc: please refer to this OOC post for more information on how the test will work! remember, you are free shape the test landscape however you see fit.] 4. AROUND THE MOONBASEAt some point either before or after the Test of Initiation, there's always a nice, warm bed waiting for you back at the apartment complex. Coming home, you'll notice a pamphlet waiting for you on your bed. The cover features a simple amazing head shot of Garfield the Deals Warlock, with 90's style Microsoft Word clipart text (complete with embossing and an overly redundant use of shadowing) that boasts "So, you're a _____!" (where ____ is filled in with your path). In it will provide all the information your character would need to know to understand an introductory comprehension to your path, as well as the path actions that are available to them. Smack dab in the middle of the brochure is a two-page wide advertisement for "Fantasy Costco: Where All Your Dreams Come True." The back panel of the pamphlet urges those who are interested in learning more to sign up for classes at the Moon Base's Academy. A. GET IN WE'RE GOING SHOPPING Not everyone was lucky enough to be pulled in with a weapon or other means of protecting themselves at the ready. That's why, each arriving Bureau member will find a small bag of coins next to their Welcome Pamphlet in their rooms. It's time to go check out some wares. There are a variety of different shops offering their wares around the town on the Moon Base, but if you're more of the one-stop, get-in-and-get-out sort of shopper, you're going to want to check out FANTASY COSTCO, operated by Garfield, the Deals Warlock. Like the name implies, you can find pretty much anything jammed along the aisles here, though the large majority of it is in bulk. Does anyone really need a 20-pack of toothpaste? Yes, obviously! But you'll also find a few weapons and shields for sale in, mercifully, one-unit packs. You've been provided with enough funds to purchase either an beginner-level weapon and shield, or one slightly better quality weapon. Or, you could blow all your coin on toothpaste. Garfield won't judge you or your ridiculously minty breath. B. SOUP'S ON Let's be real, it's been a stressful day already, and now that the taste of whatever the Voidfish is stewing in has finally worn off, you might find yourself a little peckish. Luckily, the café is open 24/7. Your chef for the rest of your time here is an oversized pair of robotic arms attached to the ceiling near the counter. Technically, he's the Culinary Operating Official Kitchenmate, or COOK for short — but judging by the murmurs of more experienced members passing through, he's better known as Bender. Bender's got a pretty wide repertoire, but thanks to a programming error the base's techs haven't been able to fix, his menu tends to be a little ... monotonous. This week's menu? Soup. Soups of a wide variety of flavors, soups catered to whatever dietary needs you might have, soups of pretty decent quality, but at the end of the day, you're still getting some sort of ingredient in some sort of broth plopped onto a bowl. Next week, it's sandwiches. As the days pass, you're probably getting a little sick of soup. Luckily, though, there's a tablet on the counter where you can input food requests. Unluckily? That tablet also happens to be the reason Bender has a programming error in the first place. Feel free to roll for a new menu item, but be forewarned: a failure may result in altering Bender's programming permanently. Or, you may just flood the entire cafe in ramen. Or both. C. SUPER ROOMMATE FRIENDSHIP COMBO If you haven't really had a chance to get to know your roommate already, the Director is more than happy to provide an opportunity! Should you and your roommate be one of the more (un?)fortunate ones, the next time you both are in your quarters, you'll find the door to the exit impassably locked. Curious. There's a screen attached to the door that may or may not have been there before, too. Your instructions are laid out clearly, and in HD, even: THIS DOOR WILL NOT OPEN UNTIL YOU MAKE EACH OTHER LAUGH. Yes, for those who are now trapped in their quarters, this is a mandatory team-building exercise. Hope your roommate's not a master of the poker face. D. THE MOON IS YOUR SPACE OYSTER (WILDCARD) There are plenty of other locations around the Moon Base that you can explore at your own discretion. Feel free to refer to the Settings page for more ideas on what shenanigans you can get into. |